Yes, I know it's not realistic. Yes, I know that the Powers That Be would just nuke each other. Who cares?
Green: NATO Alliance
Blue: European Union
Yellow: Conglomerate of Southern America
Red: Neo-Communist Russian Federation
Dark Red: People's Republic of China
Tan: United Islamic Republic
Gray: African Bloc
Brown: Non-Combatant Nations
People sign up for the Combatant Nations. The leader is a player appointed by A) Force of arms or B) Vote. In Nato, EU, and Conglomerate of South America, leaders are elected by players in that nation. In Russia, China, and UIR, leaders are Dictators. Dictators are initially elected, but their terms do not expire. They can be taken out of power by other members via Secret Orders. More on those later. Leaders found to be abusing their power will be "deported" to other nations and others made leader. If no leader is chosen, the leader will be an NPC.
Players who are not the leader will be given special roles by the leader or the GM. These players govern Proxy-Connection: keep-alive Cache-Control: max-age=0
rtain aspects of the nation. Such as, Admiral of the Navy, Chief Air Sergent, General of the Armies, etc. These positions may be elected or be appointed, depending on the nations leader.
Countries with no Chief Executive
In theses countries, there is no leader. Players in that nation bring up issues, and these issues are voted upon.
These are orders made on this blog post. They inform other players what the nations would state officially.
These are made within nations to the GM. You may only find out (legally) another countries covert orders when they are executed or if you have good spies. This is mostly an honor system. Do not look at other nation's covert orders. If the GM finds out you are doing this, your character will be killed and you must restart. If you do it twice you will be permanently banned.
Such as, attacking another nation, assassinating a foreign leader, proposing an alliance. Pretty much anything feasible in real life is possible.
Led by a single Secretary-General.
Led by a single secretary-general.
Led by one major leader. The six minor leaders vote and the major leader only makes decisions at 3-3 ties and has veto power.
Ruled jointly by two military dictators.
Led by a military dictator and a senate that has no power other than to advise.
A president that has absolute power once elected.
Total democracy. All members vote on decisions and each vote is counted equally.
All starting forces are: 2 aircraft carriers,
5 Mechanized divisions (20 tanks)
10 Infantry divisions (100 soldiers)
5 Aircraft Divisions (10 Fighters, 3 bombers)
Purchasing New Forces
All $ are in Millions
Building times and costs:
Aircraft carries: 6$, 10 turns.
Destroyers: 3$, 4 Turns
Mechanized division: 3$, 3 Turns
Infantry Division: 2$, 2 turns
Rapid Deploy Infantry: 4$, 1 turn
Aircraft Division: 5$, 5 turns
Submarine: 4$, 4 turns
NC Russian Federation: 35$
African Bloc: 25$