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This is a public game now! Yay!


In this you can play against another player. You just leave in a comment which user you want to fight, and I'll let him or her know. There are several types of battles you can fight:

1. Siege: One player is the defender, the other is the attacker. The defender cannot have siege weapons or cavalry (cavalry is fine once the attacker has breached the castle). The attacker uses archers and siege weapons to destroy the castle, but cannot use cavalry until inside the castle. The attacker can use infantry on siege belfries and assault ladders.

2. Skirmish: Only 20 units at least for each team. This is a fun short battle, where whoever surrenders, retreats, or is annihilated loses. Archers and cavalry are good units to pick for a skirmish.

3. Full Battle: Unlimited units. It ends in the same way as a Skirmish.

4. Water Assault: One team is the invader, with troops on transport ships and some ships that fight the ground forces. The ground forces try to repel the invaders. One example of a Water Assault is the last battle of Robin Hood.


Units

Militia

Weapon: Club

Armour: None

Power Level: 3

Strong against: Other Militia

Weak against: Anyone else

Cost: 3 GP

Man-at-Arms

Weapon: Random close-combat weapon

Armour: Chain mail, Shield

Power Level: 5

Strong against: Scout Cavalry and Militia

Weak against: Archers and Knights

Cost: 5 GP

Spearman

Weapon: Spear

Armour: Chain mail, Shield

Power Level: 5

Strong against: Scout Cavalry

Weak against: Crossbowmen

Cost: 6 GP

Pikeman

Weapon: Pike

Armour: Plate armour

Power Level: 7

Strong against: Light Cavalry and Men-at-Arms

Weak against: Knights and Arbalests

Cost: 9 GP

Longswordsman

Weapon: Longsword

Armour: Plate armour, Shield

Power Level: 8

Strong against: Light Cavalry and Spearmen

Weak against: Cavaliers and Champions

Cost: 9 GP

Two-handed Swordsman

Weapon: Hand-and-a-Half Sword

Armour: Plate armour

Power Level: 11

Strong against: Knights

Weak against: Unique Units like Teutons and Kataphrakts

Cost: 15 GP

Champion

Weapon: Zweihander

Armour: Plate armour

Power Level: 16

Strong against: Paladins and Cavaliers

Weak against: Arbalests

Cost: 20 GP

Archer

Weapon: Shortbow

Armour: None

Power Level: 4

Strong against: Militia

Weak against: Light Cavalry

Cost: 6 GP

Crossbowman

Weapon: Crossbow

Armour: Chain mail

Power Level: 7

Strong against: Spearmen

Weak against: Knights and Cavaliers

Cost: 9 GP

Arbalest

Weapon: Arbalest

Armour: Plate armour

Power Level: 10

Strong against: Two-handed Swordsmen

Weak against: Paladins

Cost: 13 GP

Skirmisher

Weapon: Javelin

Armour: Shield

Power Level: 4

Strong against: Men-at-Arms

Weak against: Light Cavalry

Cost: 5 GP

Elite Skirmisher

Weapon: Javelin

Armour: Chain mail, Shield

Power Level: 6

Strong against: Spearmen

Weak against: Knights and Heavy Cavalry Archers

Cost: 7 GP

Scout Cavalryman

Weapon: Shortsword

Armour: None

Power Level: 2

Strong against: Scout Cavalry

Weak against: Everything else

Cost: 3 GP

Light Cavalryman

Weapon: Longsword

Armour: Chainmail, Shield

Power Level: 4

Strong against: Archers

Weak against: Pikemen

Cost: 8 GP

Cavalry Archer

Weapon: Shortbow

Armour: Chainmail

Power Level: 4

Strong against: Crossbowmen

Weak against: Longswordsmen

Cost: 9 GP

Heavy Cavalry Archer

Weapon: Longbow

Armour: Plate armour

Power Level: 7

Strong against: Crossbowmen

Weak against: Cavaliers and Paladins

Cost: 10 GP

Knight

Weapon: Longsword

Armour: Chain mail, Shield

Power Level: 5

Strong against: Elite Skirmishers

Weak against: Two-handed Swordsmen

Cost: 10 GP

Cavalier

Weapon: Broadsword

Armour: Plate armour, Shield

Power Level: 10

Strong against: Cavalry Archers, Crossbowmen

Weak against: Champions

Cost: 15 GP

Paladin

Weapon: Lance

Armour: Plate armour, Shield

Power Level: 17

Strong against: Arbalests

Weak against: Unique Infantry Units like Teutons and Berserks

Cost: 20 GP

Saboteur

Weapon: Gunpowder (NOTE: Dies when blows up castle walls)

Armour: None

Power Level: 15

Strong against: Castle walls

Weak against: Crossbowmen

Cost: 17 GP

Battering Ram

Power Level: 14

Strong against: Arbalests

Weak against: Unique Units like Berserks and Halberdiers

Cost: 24 GP

Onager

Power Level: 16

Strong against: Men-at-Arms

Weak against: Saboteurs

Cost: 25 GP

Scorpion

Power Level: 17

Strong against: Unique Archer units like Longbowmen and Throwing Axemen

Weak against: Cavaliers and Paladins

Cost: 20 GP

Bombard Cannon

Power Level: 20

Strong against: Anything

Weak against: Other Bombard Cannons

Cost: 30 GP

Hand Cannoneer

Power Level: 21

Strong against: Anything

Weak against: Unique Archer units like Longbowmen and Chukonu

Cost: 33 GP

Trebuchet

Power Level: 20

Strong against: Castle walls

Weak against: All Infantry Units

Unique Units (You earn it when you reach Power Level 18)

Longbowman

Weapon: Longbow

Armour: Chain mail

Strong against: Paladins

Weak against: Champions

Cost: 28 GP

Kataphrakht

Weapon: Mace

Armour: Plate armour, Shield

Strong against: All Infantry Units

Weak against: Onagers

Cost: 28 GP

Woad Raider

Weapon: Battleaxe

Armour: Shield

Strong against: Spearmen

Weak against: Paladins

Cost: 28 GP

Chukonu

Weapon: Repeating Crossbow

Armour: Plate armour

Strong against: Elite Skirmishers

Weak against: Unique Archer units like Lonbowmen and Janissaries

Cost: 28 GP

Throwing Axeman

Weapon: Throwing Axe

Armour: Chain mail

Strong against: Pikemen

Weak against: Arbalests

Cost: 28 GP

Huskarl

Weapon: Longsword

Armour: Chain mail, Shield

Strong against: Crossbowmen

Weak against: Paladins

Cost: 28 GP

Mangudai

Weapon: Longbow

Armour: Leather armour

Strong against: Pikemen

Weak against: Champions

Cost: 28 GP

War Wagon

Weapon: Cannons

Armour: Thick wood

Strong against: Anything

Weak against: Scorpions

Cost: 28 GP

Teuton

Weapon: Longsword

Armour: Plate armour

Strong against: All Infantry and Archer Units

Weak against: Unique Cavalry Units like War Wagons and Kataphrakhts

Cost: 28 GP

War Elephant

Weapon: Tusks

Armour: None

Strong against: Castle walls

Weak against: Archer Units

Cost: 40 GP

Berserk

Weapon: Battleaxe

Armour: Chain mail, Shield

Strong against: Infantry Units

Weak against: Unique Infantry Units like Teutons and Huskarls

Cost: 28 GP

Janissary

Weapon: Musket

Armour: Chain mail

Strong against: Infantry Units

Weak against: Unique Cavalry Units like Kataphrakhts and War Wagons

Cost: 28 GP


Important Notes

1. You can fight in a one-player match as well; I play the enemy.

2. You gain Power Levels by defeating enemies. Each victory results in 1/4 of a Power Level rewarded. When you reach a certain Power Level, you are powerful enough to buy more units. You are earned GP for each unit you kill.

3. When you reach Power Level 16, you can lead the army from the front. In other words, you can have a unit that is yourself. You can still play if your unit is killed, but your troops will lose moral.

4. On Water Assault mode, the invaders have 5 transport ships for infantry, 4 for archers, and 3 for cavalry. They also have 7 Galleons and 4 Cannon Ships. These vessels have attack powers, while the transports can only attack if they are transporting archers.


Empires

Almighty Land of Taco

Ruler: Arbiter Bob (Martin2)

GP: 5

Infantry: 3 Militia

Cavalry: 2 Scout Cavalry

Victories: 0

Ties: 0

Defeats: 0

Algordia

Ruler: King (Bluestripe the Wild)

GP: 8

Infantry: 2 Militia

Cavalry: 2 Scout Cavalry

Victories: 0

Ties: 0

Defeats:0

Southsward

Ruler: Bane Slytung

GP: 5

Infantry: 5 Militia

Cavalry: 0

Victories: 1

Ties: 0

Defeats: 0

Reynaud's Raiders (Default)

Ruler: Reynald de Chatillon (Thorn)

GP: 4000

Infantry: 14 Spearmen, 10 Men-at-Arms

Cavalry: 12 Knights, 8 Light Cavalry

Archers: 10 Archers

Victories: 15

Ties: 3

Defeats: 1

Naumian Nomad Tribe (Default)

Ruler: Chieftain Kushluk (Thorn)

GP: 3257

Infantry: 20 Pikemen, 15 Men-at-Arms

Cavalry: 20 Mangudai, 10 Heavy Cavalry Archers, 8 Light Cavalry

Archers: 14 Archers, 10 Elite Skirmishers

Victories: 18

Ties: 5

Defeats: 2

Kingdom of Srifia (Default)

Ruler: King Radbod III (Thorn)

GP: 2491

Infantry: 30 Men-at-Arms

Cavalry: 18 Knights

Archers: 2 Bombard Cannons

Victories: 14

Ties: 1

Defeats: 10


Now let the battle begin!

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